晋太元中,武陵人捕鱼为业。缘溪行,忘路之远近。忽逢桃花林,夹岸数百步,中无杂树,芳草鲜美,落英缤纷。渔人甚异之,复前行,欲穷其林。   林尽水源,便得一山,山有小口,仿佛若有光。便舍船,从口入。初极狭,才通人。复行数十步,豁然开朗。土地平旷,屋舍俨然,有良田、美池、桑竹之属。阡陌交通,鸡犬相闻。其中往来种作,男女衣着,悉如外人。黄发垂髫,并怡然自乐。   见渔人,乃大惊,问所从来。具答之。便要还家,设酒杀鸡作食。村中闻有此人,咸来问讯。自云先世避秦时乱,率妻子邑人来此绝境,不复出焉,遂与外人间隔。问今是何世,乃不知有汉,无论魏晋。此人一一为具言所闻,皆叹惋。余人各复延至其家,皆出酒食。停数日,辞去。此中人语云:“不足为外人道也。”(间隔 一作:隔绝)   既出,得其船,便扶向路,处处志之。及郡下,诣太守,说如此。太守即遣人随其往,寻向所志,遂迷,不复得路。   南阳刘子骥,高尚士也,闻之,欣然规往。未果,寻病终。后遂无问津者。 .
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Current File : /home/rainic/public_html/wp-includesTZh/js/jquery/ui/effect-shake.js
/*!
 * jQuery UI Effects Shake 1.13.3
 * https://jqueryui.com
 *
 * Copyright OpenJS Foundation and other contributors
 * Released under the MIT license.
 * https://jquery.org/license
 */

//>>label: Shake Effect
//>>group: Effects
//>>description: Shakes an element horizontally or vertically n times.
//>>docs: https://api.jqueryui.com/shake-effect/
//>>demos: https://jqueryui.com/effect/

( function( factory ) {
	"use strict";

	if ( typeof define === "function" && define.amd ) {

		// AMD. Register as an anonymous module.
		define( [
			"jquery",
			"../version",
			"../effect"
		], factory );
	} else {

		// Browser globals
		factory( jQuery );
	}
} )( function( $ ) {
"use strict";

return $.effects.define( "shake", function( options, done ) {

	var i = 1,
		element = $( this ),
		direction = options.direction || "left",
		distance = options.distance || 20,
		times = options.times || 3,
		anims = times * 2 + 1,
		speed = Math.round( options.duration / anims ),
		ref = ( direction === "up" || direction === "down" ) ? "top" : "left",
		positiveMotion = ( direction === "up" || direction === "left" ),
		animation = {},
		animation1 = {},
		animation2 = {},

		queuelen = element.queue().length;

	$.effects.createPlaceholder( element );

	// Animation
	animation[ ref ] = ( positiveMotion ? "-=" : "+=" ) + distance;
	animation1[ ref ] = ( positiveMotion ? "+=" : "-=" ) + distance * 2;
	animation2[ ref ] = ( positiveMotion ? "-=" : "+=" ) + distance * 2;

	// Animate
	element.animate( animation, speed, options.easing );

	// Shakes
	for ( ; i < times; i++ ) {
		element
			.animate( animation1, speed, options.easing )
			.animate( animation2, speed, options.easing );
	}

	element
		.animate( animation1, speed, options.easing )
		.animate( animation, speed / 2, options.easing )
		.queue( done );

	$.effects.unshift( element, queuelen, anims + 1 );
} );

} );

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