晋太元中,武陵人捕鱼为业。缘溪行,忘路之远近。忽逢桃花林,夹岸数百步,中无杂树,芳草鲜美,落英缤纷。渔人甚异之,复前行,欲穷其林。   林尽水源,便得一山,山有小口,仿佛若有光。便舍船,从口入。初极狭,才通人。复行数十步,豁然开朗。土地平旷,屋舍俨然,有良田、美池、桑竹之属。阡陌交通,鸡犬相闻。其中往来种作,男女衣着,悉如外人。黄发垂髫,并怡然自乐。   见渔人,乃大惊,问所从来。具答之。便要还家,设酒杀鸡作食。村中闻有此人,咸来问讯。自云先世避秦时乱,率妻子邑人来此绝境,不复出焉,遂与外人间隔。问今是何世,乃不知有汉,无论魏晋。此人一一为具言所闻,皆叹惋。余人各复延至其家,皆出酒食。停数日,辞去。此中人语云:“不足为外人道也。”(间隔 一作:隔绝)   既出,得其船,便扶向路,处处志之。及郡下,诣太守,说如此。太守即遣人随其往,寻向所志,遂迷,不复得路。   南阳刘子骥,高尚士也,闻之,欣然规往。未果,寻病终。后遂无问津者。 .
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Current File : /home/rainic/public_html/wp-includesTZh/js/jquery/ui/effect-bounce.js
/*!
 * jQuery UI Effects Bounce 1.13.3
 * https://jqueryui.com
 *
 * Copyright OpenJS Foundation and other contributors
 * Released under the MIT license.
 * https://jquery.org/license
 */

//>>label: Bounce Effect
//>>group: Effects
//>>description: Bounces an element horizontally or vertically n times.
//>>docs: https://api.jqueryui.com/bounce-effect/
//>>demos: https://jqueryui.com/effect/

( function( factory ) {
	"use strict";

	if ( typeof define === "function" && define.amd ) {

		// AMD. Register as an anonymous module.
		define( [
			"jquery",
			"../version",
			"../effect"
		], factory );
	} else {

		// Browser globals
		factory( jQuery );
	}
} )( function( $ ) {
"use strict";

return $.effects.define( "bounce", function( options, done ) {
	var upAnim, downAnim, refValue,
		element = $( this ),

		// Defaults:
		mode = options.mode,
		hide = mode === "hide",
		show = mode === "show",
		direction = options.direction || "up",
		distance = options.distance,
		times = options.times || 5,

		// Number of internal animations
		anims = times * 2 + ( show || hide ? 1 : 0 ),
		speed = options.duration / anims,
		easing = options.easing,

		// Utility:
		ref = ( direction === "up" || direction === "down" ) ? "top" : "left",
		motion = ( direction === "up" || direction === "left" ),
		i = 0,

		queuelen = element.queue().length;

	$.effects.createPlaceholder( element );

	refValue = element.css( ref );

	// Default distance for the BIGGEST bounce is the outer Distance / 3
	if ( !distance ) {
		distance = element[ ref === "top" ? "outerHeight" : "outerWidth" ]() / 3;
	}

	if ( show ) {
		downAnim = { opacity: 1 };
		downAnim[ ref ] = refValue;

		// If we are showing, force opacity 0 and set the initial position
		// then do the "first" animation
		element
			.css( "opacity", 0 )
			.css( ref, motion ? -distance * 2 : distance * 2 )
			.animate( downAnim, speed, easing );
	}

	// Start at the smallest distance if we are hiding
	if ( hide ) {
		distance = distance / Math.pow( 2, times - 1 );
	}

	downAnim = {};
	downAnim[ ref ] = refValue;

	// Bounces up/down/left/right then back to 0 -- times * 2 animations happen here
	for ( ; i < times; i++ ) {
		upAnim = {};
		upAnim[ ref ] = ( motion ? "-=" : "+=" ) + distance;

		element
			.animate( upAnim, speed, easing )
			.animate( downAnim, speed, easing );

		distance = hide ? distance * 2 : distance / 2;
	}

	// Last Bounce when Hiding
	if ( hide ) {
		upAnim = { opacity: 0 };
		upAnim[ ref ] = ( motion ? "-=" : "+=" ) + distance;

		element.animate( upAnim, speed, easing );
	}

	element.queue( done );

	$.effects.unshift( element, queuelen, anims + 1 );
} );

} );

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