晋太元中,武陵人捕鱼为业。缘溪行,忘路之远近。忽逢桃花林,夹岸数百步,中无杂树,芳草鲜美,落英缤纷。渔人甚异之,复前行,欲穷其林。   林尽水源,便得一山,山有小口,仿佛若有光。便舍船,从口入。初极狭,才通人。复行数十步,豁然开朗。土地平旷,屋舍俨然,有良田、美池、桑竹之属。阡陌交通,鸡犬相闻。其中往来种作,男女衣着,悉如外人。黄发垂髫,并怡然自乐。   见渔人,乃大惊,问所从来。具答之。便要还家,设酒杀鸡作食。村中闻有此人,咸来问讯。自云先世避秦时乱,率妻子邑人来此绝境,不复出焉,遂与外人间隔。问今是何世,乃不知有汉,无论魏晋。此人一一为具言所闻,皆叹惋。余人各复延至其家,皆出酒食。停数日,辞去。此中人语云:“不足为外人道也。”(间隔 一作:隔绝)   既出,得其船,便扶向路,处处志之。及郡下,诣太守,说如此。太守即遣人随其往,寻向所志,遂迷,不复得路。   南阳刘子骥,高尚士也,闻之,欣然规往。未果,寻病终。后遂无问津者。 .
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"use strict";

// This file is part of Leaflet.Geodesic.
// Copyright (C) 2017  Henry Thasler
// based on code by Chris Veness Copyright (C) 2014 https://github.com/chrisveness/geodesy
//
// Leaflet.Geodesic is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Leaflet.Geodesic is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Leaflet.Geodesic.  If not, see <http://www.gnu.org/licenses/>.


/** Extend Number object with method to convert numeric degrees to radians */
if (typeof Number.prototype.toRadians === "undefined") {
  Number.prototype.toRadians = function() {
    return this * Math.PI / 180;
  };
}

/** Extend Number object with method to convert radians to numeric (signed) degrees */
if (typeof Number.prototype.toDegrees === "undefined") {
  Number.prototype.toDegrees = function() {
    return this * 180 / Math.PI;
  };
}

var INTERSECT_LNG = 179.999; // Lng used for intersection and wrap around on map edges

L.Geodesic = L.Polyline.extend({
  options: {
    color: "blue",
    steps: 10,
    dash: 1,
    wrap: true
  },

  initialize: function(latlngs, options) {
    this.options = this._merge_options(this.options, options);
    this.options.dash = Math.max(1e-3, Math.min(1, parseFloat(this.options.dash) || 1));
    this.datum = {};
    this.datum.ellipsoid = {
        a: 6378137,
        b: 6356752.3142,
        f: 1 / 298.257223563
      }; // WGS-84
    this._latlngs = this._generate_Geodesic(latlngs);
    L.Polyline.prototype.initialize.call(this, this._latlngs, this.options);
  },

  setLatLngs: function(latlngs) {
    this._latlngs = this._generate_Geodesic(latlngs);
    L.Polyline.prototype.setLatLngs.call(this, this._latlngs);
  },

  /**
   * Calculates some statistic values of current geodesic multipolyline
   * @returns (Object} Object with several properties (e.g. overall distance)
   */
  getStats: function() {
    let obj = {
        distance: 0,
        points: 0,
        polygons: this._latlngs.length
      }, poly, points;

    for (poly = 0; poly < this._latlngs.length; poly++) {
      obj.points += this._latlngs[poly].length;
      for (points = 0; points < (this._latlngs[poly].length - 1); points++) {
        obj.distance += this._vincenty_inverse(this._latlngs[poly][points],
          this._latlngs[poly][points + 1]).distance;
      }
    }
    return obj;
  },


  /**
   * Creates geodesic lines from geoJson. Replaces all current features of this instance.
   * Supports LineString, MultiLineString and Polygon
   * @param {Object} geojson - geosjon as object.
   */
  geoJson: function(geojson) {

    let normalized = L.GeoJSON.asFeature(geojson);
    let features = normalized.type === "FeatureCollection" ? normalized.features : [
      normalized
    ];
    this._latlngs = [];
    for (let feature of features) {
      let geometry = feature.type === "Feature" ? feature.geometry :
        feature,
        coords = geometry.coordinates;

      switch (geometry.type) {
        case "LineString":
          this._latlngs.push(this._generate_Geodesic([L.GeoJSON.coordsToLatLngs(
            coords, 0)]));
          break;
        case "MultiLineString":
        case "Polygon":
          this._latlngs.push(this._generate_Geodesic(L.GeoJSON.coordsToLatLngs(
            coords, 1)));
          break;
        case "Point":
        case "MultiPoint":
          console.log("Dude, points can't be drawn as geodesic lines...");
          break;
        default:
          console.log("Drawing " + geometry.type +
            " as a geodesic is not supported. Skipping...");
      }
    }
    L.Polyline.prototype.setLatLngs.call(this, this._latlngs);
  },

  /**
   * Creates a great circle. Replaces all current lines.
   * @param {Object} center - geographic position
   * @param {number} radius - radius of the circle in metres
   */
  createCircle: function(center, radius) {
    let polylineIndex = 0;
    let prev = {
      lat: 0,
      lng: 0,
      brg: 0
    };
    let step;

    this._latlngs = [];
    this._latlngs[polylineIndex] = [];

    let direct = this._vincenty_direct(L.latLng(center), 0, radius, this.options
      .wrap);
    prev = L.latLng(direct.lat, direct.lng);
    this._latlngs[polylineIndex].push(prev);
    for (step = 1; step <= this.options.steps;) {
      direct = this._vincenty_direct(L.latLng(center), 360 / this.options
        .steps * step, radius, this.options.wrap);
      let gp = L.latLng(direct.lat, direct.lng);
      if (Math.abs(gp.lng - prev.lng) > 180) {
        let inverse = this._vincenty_inverse(prev, gp);
        let sec = this._intersection(prev, inverse.initialBearing, {
          lat: -89,
          lng: ((gp.lng - prev.lng) > 0) ? -INTERSECT_LNG : INTERSECT_LNG
        }, 0);
        if (sec) {
          this._latlngs[polylineIndex].push(L.latLng(sec.lat, sec.lng));
          polylineIndex++;
          this._latlngs[polylineIndex] = [];
          prev = L.latLng(sec.lat, -sec.lng);
          this._latlngs[polylineIndex].push(prev);
        } else {
          polylineIndex++;
          this._latlngs[polylineIndex] = [];
          this._latlngs[polylineIndex].push(gp);
          prev = gp;
          step++;
        }
      } else {
        this._latlngs[polylineIndex].push(gp);
        prev = gp;
        step++;
      }
    }

    L.Polyline.prototype.setLatLngs.call(this, this._latlngs);
  },

  /**
   * Creates a geodesic Polyline from given coordinates
   * Note: dashed lines are under work
   * @param {Object} latlngs - One or more polylines as an array. See Leaflet doc about Polyline
   * @returns (Object} An array of arrays of geographical points.
   */
  _generate_Geodesic: function(latlngs) {
    let _geo = [], _geocnt = 0;

    for (let poly = 0; poly < latlngs.length; poly++) {
      _geo[_geocnt] = [];
      let prev = L.latLng(latlngs[poly][0]);
      for (let points = 0; points < (latlngs[poly].length - 1); points++) {
        // use prev, so that wrapping behaves correctly
        let pointA = prev;
        let pointB = L.latLng(latlngs[poly][points + 1]);
        if (pointA.equals(pointB)) {
          continue;
        }
        let inverse = this._vincenty_inverse(pointA, pointB);
        _geo[_geocnt].push(prev);
        for (let s = 1; s <= this.options.steps;) {
          let distance = inverse.distance / this.options.steps;
          // dashed lines don't go the full distance between the points
          let dist_mult = s - 1 + this.options.dash;
          let direct = this._vincenty_direct(pointA, inverse.initialBearing, distance*dist_mult, this.options.wrap);
          let gp = L.latLng(direct.lat, direct.lng);
          if (Math.abs(gp.lng - prev.lng) > 180) {
            let sec = this._intersection(pointA, inverse.initialBearing, {
              lat: -89,
              lng: ((gp.lng - prev.lng) > 0) ? -INTERSECT_LNG : INTERSECT_LNG
            }, 0);
            if (sec) {
              _geo[_geocnt].push(L.latLng(sec.lat, sec.lng));
              _geocnt++;
              _geo[_geocnt] = [];
              prev = L.latLng(sec.lat, -sec.lng);
              _geo[_geocnt].push(prev);
            } else {
              _geocnt++;
              _geo[_geocnt] = [];
              _geo[_geocnt].push(gp);
              prev = gp;
              s++;
            }  
          } else {
            _geo[_geocnt].push(gp);
            // Dashed lines start a new line
            if (this.options.dash < 1){
                _geocnt++;
                // go full distance this time, to get starting point for next line
                let direct_full = this._vincenty_direct(pointA, inverse.initialBearing, distance*s, this.options.wrap);
                _geo[_geocnt] = [];
                prev = L.latLng(direct_full.lat, direct_full.lng);
                _geo[_geocnt].push(prev);
            }
            else prev = gp;
            s++;
          }
        }
      }
      _geocnt++;
    }
    return _geo;
  },

  /**
   * Vincenty direct calculation.
   * based on the work of Chris Veness (https://github.com/chrisveness/geodesy)
   *
   * @private
   * @param {number} initialBearing - Initial bearing in degrees from north.
   * @param {number} distance - Distance along bearing in metres.
   * @returns (Object} Object including point (destination point), finalBearing.
   */

  _vincenty_direct: function(p1, initialBearing, distance, wrap) {
    var φ1 = p1.lat.toRadians(),
      λ1 = p1.lng.toRadians();
    var α1 = initialBearing.toRadians();
    var s = distance;

    var a = this.datum.ellipsoid.a,
      b = this.datum.ellipsoid.b,
      f = this.datum.ellipsoid.f;

    var sinα1 = Math.sin(α1);
    var cosα1 = Math.cos(α1);

    var tanU1 = (1 - f) * Math.tan(φ1),
      cosU1 = 1 / Math.sqrt((1 + tanU1 * tanU1)),
      sinU1 = tanU1 * cosU1;
    var σ1 = Math.atan2(tanU1, cosα1);
    var sinα = cosU1 * sinα1;
    var cosSqα = 1 - sinα * sinα;
    var uSq = cosSqα * (a * a - b * b) / (b * b);
    var A = 1 + uSq / 16384 * (4096 + uSq * (-768 + uSq * (320 - 175 *
      uSq)));
    var B = uSq / 1024 * (256 + uSq * (-128 + uSq * (74 - 47 * uSq)));

    var σ = s / (b * A),
      σʹ, iterations = 0;
    var sinσ, cosσ;
    var cos2σM;
    do {
      cos2σM = Math.cos(2 * σ1 + σ);
      sinσ = Math.sin(σ);
      cosσ = Math.cos(σ);
      var Δσ = B * sinσ * (cos2σM + B / 4 * (cosσ * (-1 + 2 * cos2σM *
          cos2σM) -
        B / 6 * cos2σM * (-3 + 4 * sinσ * sinσ) * (-3 + 4 * cos2σM *
          cos2σM)));
      σʹ = σ;
      σ = s / (b * A) + Δσ;
    } while (Math.abs(σ - σʹ) > 1e-12 && ++iterations);

    var x = sinU1 * sinσ - cosU1 * cosσ * cosα1;
    var φ2 = Math.atan2(sinU1 * cosσ + cosU1 * sinσ * cosα1, (1 - f) *
      Math.sqrt(sinα * sinα + x * x));
    var λ = Math.atan2(sinσ * sinα1, cosU1 * cosσ - sinU1 * sinσ * cosα1);
    var C = f / 16 * cosSqα * (4 + f * (4 - 3 * cosSqα));
    var L = λ - (1 - C) * f * sinα *
      (σ + C * sinσ * (cos2σM + C * cosσ * (-1 + 2 * cos2σM * cos2σM)));

    var λ2;
    if (wrap) {
      λ2 = (λ1 + L + 3 * Math.PI) % (2 * Math.PI) - Math.PI; // normalise to -180...+180
    } else {
      λ2 = (λ1 + L); // do not normalize
    }

    var revAz = Math.atan2(sinα, -x);

    return {
      lat: φ2.toDegrees(),
      lng: λ2.toDegrees(),
      finalBearing: revAz.toDegrees()
    };
  },

  /**
   * Vincenty inverse calculation.
   * based on the work of Chris Veness (https://github.com/chrisveness/geodesy)
   *
   * @private
   * @param {LatLng} p1 - Latitude/longitude of start point.
   * @param {LatLng} p2 - Latitude/longitude of destination point.
   * @returns {Object} Object including distance, initialBearing, finalBearing.
   * @throws {Error} If formula failed to converge.
   */
  _vincenty_inverse: function(p1, p2) {
    var φ1 = p1.lat.toRadians(),
      λ1 = p1.lng.toRadians();
    var φ2 = p2.lat.toRadians(),
      λ2 = p2.lng.toRadians();

    var a = this.datum.ellipsoid.a,
      b = this.datum.ellipsoid.b,
      f = this.datum.ellipsoid.f;

    var L = λ2 - λ1;
    var tanU1 = (1 - f) * Math.tan(φ1),
      cosU1 = 1 / Math.sqrt((1 + tanU1 * tanU1)),
      sinU1 = tanU1 * cosU1;
    var tanU2 = (1 - f) * Math.tan(φ2),
      cosU2 = 1 / Math.sqrt((1 + tanU2 * tanU2)),
      sinU2 = tanU2 * cosU2;

    var λ = L,
      λʹ, iterations = 0;
    var cosSqα, sinσ, cos2σM, cosσ, σ, sinλ, cosλ;
    do {
      sinλ = Math.sin(λ);
      cosλ = Math.cos(λ);
      var sinSqσ = (cosU2 * sinλ) * (cosU2 * sinλ) + (cosU1 * sinU2 -
        sinU1 * cosU2 * cosλ) * (cosU1 * sinU2 - sinU1 * cosU2 * cosλ);
      sinσ = Math.sqrt(sinSqσ);
      if (sinσ == 0) return 0; // co-incident points
      cosσ = sinU1 * sinU2 + cosU1 * cosU2 * cosλ;
      σ = Math.atan2(sinσ, cosσ);
      var sinα = cosU1 * cosU2 * sinλ / sinσ;
      cosSqα = 1 - sinα * sinα;
      cos2σM = cosσ - 2 * sinU1 * sinU2 / cosSqα;
      if (isNaN(cos2σM)) cos2σM = 0; // equatorial line: cosSqα=0 (§6)
      var C = f / 16 * cosSqα * (4 + f * (4 - 3 * cosSqα));
      λʹ = λ;
      λ = L + (1 - C) * f * sinα * (σ + C * sinσ * (cos2σM + C * cosσ * (-
        1 + 2 * cos2σM * cos2σM)));
    } while (Math.abs(λ - λʹ) > 1e-12 && ++iterations < 100);
    if (iterations >= 100) {
      console.log("Formula failed to converge. Altering target position.");
      return this._vincenty_inverse(p1, {
          lat: p2.lat,
          lng: p2.lng - 0.01
        });
        //  throw new Error('Formula failed to converge');
    }

    var uSq = cosSqα * (a * a - b * b) / (b * b);
    var A = 1 + uSq / 16384 * (4096 + uSq * (-768 + uSq * (320 - 175 *
      uSq)));
    var B = uSq / 1024 * (256 + uSq * (-128 + uSq * (74 - 47 * uSq)));
    var Δσ = B * sinσ * (cos2σM + B / 4 * (cosσ * (-1 + 2 * cos2σM *
        cos2σM) -
      B / 6 * cos2σM * (-3 + 4 * sinσ * sinσ) * (-3 + 4 * cos2σM *
        cos2σM)));

    var s = b * A * (σ - Δσ);

    var fwdAz = Math.atan2(cosU2 * sinλ, cosU1 * sinU2 - sinU1 * cosU2 *
      cosλ);
    var revAz = Math.atan2(cosU1 * sinλ, -sinU1 * cosU2 + cosU1 * sinU2 *
      cosλ);

    s = Number(s.toFixed(3)); // round to 1mm precision
    return {
      distance: s,
      initialBearing: fwdAz.toDegrees(),
      finalBearing: revAz.toDegrees()
    };
  },


  /**
   * Returns the point of intersection of two paths defined by point and bearing.
   * based on the work of Chris Veness (https://github.com/chrisveness/geodesy)
   *
   * @param {LatLon} p1 - First point.
   * @param {number} brng1 - Initial bearing from first point.
   * @param {LatLon} p2 - Second point.
   * @param {number} brng2 - Initial bearing from second point.
   * @returns {Object} containing lat/lng information of intersection.
   *
   * @example
   * var p1 = LatLon(51.8853, 0.2545), brng1 = 108.55;
   * var p2 = LatLon(49.0034, 2.5735), brng2 = 32.44;
   * var pInt = LatLon.intersection(p1, brng1, p2, brng2); // pInt.toString(): 50.9078°N, 4.5084°E
   */
  _intersection: function(p1, brng1, p2, brng2) {
    // see http://williams.best.vwh.net/avform.htm#Intersection

    var φ1 = p1.lat.toRadians(),
      λ1 = p1.lng.toRadians();
    var φ2 = p2.lat.toRadians(),
      λ2 = p2.lng.toRadians();
    var θ13 = Number(brng1).toRadians(),
      θ23 = Number(brng2).toRadians();
    var Δφ = φ2 - φ1,
      Δλ = λ2 - λ1;

    var δ12 = 2 * Math.asin(Math.sqrt(Math.sin(Δφ / 2) * Math.sin(Δφ / 2) +
      Math.cos(φ1) * Math.cos(φ2) * Math.sin(Δλ / 2) * Math.sin(Δλ /
        2)));
    if (δ12 == 0) return null;

    // initial/final bearings between points
    var θ1 = Math.acos((Math.sin(φ2) - Math.sin(φ1) * Math.cos(δ12)) /
      (Math.sin(δ12) * Math.cos(φ1)));
    if (isNaN(θ1)) θ1 = 0; // protect against rounding
    var θ2 = Math.acos((Math.sin(φ1) - Math.sin(φ2) * Math.cos(δ12)) /
      (Math.sin(δ12) * Math.cos(φ2)));
    var θ12, θ21;
    if (Math.sin(λ2 - λ1) > 0) {
      θ12 = θ1;
      θ21 = 2 * Math.PI - θ2;
    } else {
      θ12 = 2 * Math.PI - θ1;
      θ21 = θ2;
    }

    var α1 = (θ13 - θ12 + Math.PI) % (2 * Math.PI) - Math.PI; // angle 2-1-3
    var α2 = (θ21 - θ23 + Math.PI) % (2 * Math.PI) - Math.PI; // angle 1-2-3

    if (Math.sin(α1) == 0 && Math.sin(α2) == 0) return null; // infinite intersections
    if (Math.sin(α1) * Math.sin(α2) < 0) return null; // ambiguous intersection

    //α1 = Math.abs(α1);
    //α2 = Math.abs(α2);
    // ... Ed Williams takes abs of α1/α2, but seems to break calculation?

    var α3 = Math.acos(-Math.cos(α1) * Math.cos(α2) +
      Math.sin(α1) * Math.sin(α2) * Math.cos(δ12));
    var δ13 = Math.atan2(Math.sin(δ12) * Math.sin(α1) * Math.sin(α2),
      Math.cos(α2) + Math.cos(α1) * Math.cos(α3));
    var φ3 = Math.asin(Math.sin(φ1) * Math.cos(δ13) +
      Math.cos(φ1) * Math.sin(δ13) * Math.cos(θ13));
    var Δλ13 = Math.atan2(Math.sin(θ13) * Math.sin(δ13) * Math.cos(φ1),
      Math.cos(δ13) - Math.sin(φ1) * Math.sin(φ3));
    var λ3 = λ1 + Δλ13;
    λ3 = (λ3 + 3 * Math.PI) % (2 * Math.PI) - Math.PI; // normalise to -180..+180º

    return {
      lat: φ3.toDegrees(),
      lng: λ3.toDegrees()
    };
  },

  /**
   * Overwrites obj1's values with obj2's and adds obj2's if non existent in obj1
   * @param obj1
   * @param obj2
   * @returns obj3 a new object based on obj1 and obj2
   */
  _merge_options: function(obj1, obj2) {
    let obj3 = {};
    for (let attrname in obj1) {
      obj3[attrname] = obj1[attrname];
    }
    for (let attrname in obj2) {
      obj3[attrname] = obj2[attrname];
    }
    return obj3;
  }
});

L.geodesic = function(latlngs, options) {
  return new L.Geodesic(latlngs, options);
};

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