晋太元中,武陵人捕鱼为业。缘溪行,忘路之远近。忽逢桃花林,夹岸数百步,中无杂树,芳草鲜美,落英缤纷。渔人甚异之,复前行,欲穷其林。 林尽水源,便得一山,山有小口,仿佛若有光。便舍船,从口入。初极狭,才通人。复行数十步,豁然开朗。土地平旷,屋舍俨然,有良田、美池、桑竹之属。阡陌交通,鸡犬相闻。其中往来种作,男女衣着,悉如外人。黄发垂髫,并怡然自乐。 见渔人,乃大惊,问所从来。具答之。便要还家,设酒杀鸡作食。村中闻有此人,咸来问讯。自云先世避秦时乱,率妻子邑人来此绝境,不复出焉,遂与外人间隔。问今是何世,乃不知有汉,无论魏晋。此人一一为具言所闻,皆叹惋。余人各复延至其家,皆出酒食。停数日,辞去。此中人语云:“不足为外人道也。”(间隔 一作:隔绝) 既出,得其船,便扶向路,处处志之。及郡下,诣太守,说如此。太守即遣人随其往,寻向所志,遂迷,不复得路。 南阳刘子骥,高尚士也,闻之,欣然规往。未果,寻病终。后遂无问津者。
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.. highlightlang:: c .. _building-on-windows: **************************************** Building C and C++ Extensions on Windows **************************************** This chapter briefly explains how to create a Windows extension module for Python using Microsoft Visual C++, and follows with more detailed background information on how it works. The explanatory material is useful for both the Windows programmer learning to build Python extensions and the Unix programmer interested in producing software which can be successfully built on both Unix and Windows. Module authors are encouraged to use the distutils approach for building extension modules, instead of the one described in this section. You will still need the C compiler that was used to build Python; typically Microsoft Visual C++. .. note:: This chapter mentions a number of filenames that include an encoded Python version number. These filenames are represented with the version number shown as ``XY``; in practice, ``'X'`` will be the major version number and ``'Y'`` will be the minor version number of the Python release you're working with. For example, if you are using Python 2.2.1, ``XY`` will actually be ``22``. .. _win-cookbook: A Cookbook Approach =================== There are two approaches to building extension modules on Windows, just as there are on Unix: use the :mod:`distutils` package to control the build process, or do things manually. The distutils approach works well for most extensions; documentation on using :mod:`distutils` to build and package extension modules is available in :ref:`distutils-index`. If you find you really need to do things manually, it may be instructive to study the project file for the :source:`winsound <PCbuild/winsound.vcxproj>` standard library module. .. _dynamic-linking: Differences Between Unix and Windows ==================================== .. sectionauthor:: Chris Phoenix <cphoenix@best.com> Unix and Windows use completely different paradigms for run-time loading of code. Before you try to build a module that can be dynamically loaded, be aware of how your system works. In Unix, a shared object (:file:`.so`) file contains code to be used by the program, and also the names of functions and data that it expects to find in the program. When the file is joined to the program, all references to those functions and data in the file's code are changed to point to the actual locations in the program where the functions and data are placed in memory. This is basically a link operation. In Windows, a dynamic-link library (:file:`.dll`) file has no dangling references. Instead, an access to functions or data goes through a lookup table. So the DLL code does not have to be fixed up at runtime to refer to the program's memory; instead, the code already uses the DLL's lookup table, and the lookup table is modified at runtime to point to the functions and data. In Unix, there is only one type of library file (:file:`.a`) which contains code from several object files (:file:`.o`). During the link step to create a shared object file (:file:`.so`), the linker may find that it doesn't know where an identifier is defined. The linker will look for it in the object files in the libraries; if it finds it, it will include all the code from that object file. In Windows, there are two types of library, a static library and an import library (both called :file:`.lib`). A static library is like a Unix :file:`.a` file; it contains code to be included as necessary. An import library is basically used only to reassure the linker that a certain identifier is legal, and will be present in the program when the DLL is loaded. So the linker uses the information from the import library to build the lookup table for using identifiers that are not included in the DLL. When an application or a DLL is linked, an import library may be generated, which will need to be used for all future DLLs that depend on the symbols in the application or DLL. Suppose you are building two dynamic-load modules, B and C, which should share another block of code A. On Unix, you would *not* pass :file:`A.a` to the linker for :file:`B.so` and :file:`C.so`; that would cause it to be included twice, so that B and C would each have their own copy. In Windows, building :file:`A.dll` will also build :file:`A.lib`. You *do* pass :file:`A.lib` to the linker for B and C. :file:`A.lib` does not contain code; it just contains information which will be used at runtime to access A's code. In Windows, using an import library is sort of like using ``import spam``; it gives you access to spam's names, but does not create a separate copy. On Unix, linking with a library is more like ``from spam import *``; it does create a separate copy. .. _win-dlls: Using DLLs in Practice ====================== .. sectionauthor:: Chris Phoenix <cphoenix@best.com> Windows Python is built in Microsoft Visual C++; using other compilers may or may not work (though Borland seems to). The rest of this section is MSVC++ specific. When creating DLLs in Windows, you must pass :file:`pythonXY.lib` to the linker. To build two DLLs, spam and ni (which uses C functions found in spam), you could use these commands:: cl /LD /I/python/include spam.c ../libs/pythonXY.lib cl /LD /I/python/include ni.c spam.lib ../libs/pythonXY.lib The first command created three files: :file:`spam.obj`, :file:`spam.dll` and :file:`spam.lib`. :file:`Spam.dll` does not contain any Python functions (such as :c:func:`PyArg_ParseTuple`), but it does know how to find the Python code thanks to :file:`pythonXY.lib`. The second command created :file:`ni.dll` (and :file:`.obj` and :file:`.lib`), which knows how to find the necessary functions from spam, and also from the Python executable. Not every identifier is exported to the lookup table. If you want any other modules (including Python) to be able to see your identifiers, you have to say ``_declspec(dllexport)``, as in ``void _declspec(dllexport) initspam(void)`` or ``PyObject _declspec(dllexport) *NiGetSpamData(void)``. Developer Studio will throw in a lot of import libraries that you do not really need, adding about 100K to your executable. To get rid of them, use the Project Settings dialog, Link tab, to specify *ignore default libraries*. Add the correct :file:`msvcrtxx.lib` to the list of libraries.