晋太元中,武陵人捕鱼为业。缘溪行,忘路之远近。忽逢桃花林,夹岸数百步,中无杂树,芳草鲜美,落英缤纷。渔人甚异之,复前行,欲穷其林。 林尽水源,便得一山,山有小口,仿佛若有光。便舍船,从口入。初极狭,才通人。复行数十步,豁然开朗。土地平旷,屋舍俨然,有良田、美池、桑竹之属。阡陌交通,鸡犬相闻。其中往来种作,男女衣着,悉如外人。黄发垂髫,并怡然自乐。 见渔人,乃大惊,问所从来。具答之。便要还家,设酒杀鸡作食。村中闻有此人,咸来问讯。自云先世避秦时乱,率妻子邑人来此绝境,不复出焉,遂与外人间隔。问今是何世,乃不知有汉,无论魏晋。此人一一为具言所闻,皆叹惋。余人各复延至其家,皆出酒食。停数日,辞去。此中人语云:“不足为外人道也。”(间隔 一作:隔绝) 既出,得其船,便扶向路,处处志之。及郡下,诣太守,说如此。太守即遣人随其往,寻向所志,遂迷,不复得路。 南阳刘子骥,高尚士也,闻之,欣然规往。未果,寻病终。后遂无问津者。
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partial default xkb_types "default" {
// Some types that are necessary
// for a full implementation of
// a PC-compatible keyboard.
virtual_modifiers Alt;
virtual_modifiers LevelThree;
virtual_modifiers LAlt;
virtual_modifiers RAlt;
virtual_modifiers RControl;
virtual_modifiers LControl;
type "PC_SUPER_LEVEL2" {
modifiers = Mod4;
map[None] = Level1;
map[Mod4] = Level2;
level_name[Level1] = "Base";
level_name[Level2] = "Super";
};
type "PC_CONTROL_LEVEL2" {
modifiers = Control;
map[None] = Level1;
map[Control] = Level2;
level_name[Level1] = "Base";
level_name[Level2] = "Control";
};
type "PC_LCONTROL_LEVEL2" {
modifiers = LControl;
map[None] = Level1;
map[LControl] = Level2;
level_name[Level1] = "Base";
level_name[Level2] = "LControl";
};
type "PC_RCONTROL_LEVEL2" {
modifiers = RControl;
map[None] = Level1;
map[RControl] = Level2;
level_name[Level1] = "Base";
level_name[Level2] = "RControl";
};
type "PC_ALT_LEVEL2" {
modifiers = Alt;
map[None] = Level1;
map[Alt] = Level2;
level_name[Level1] = "Base";
level_name[Level2] = "Alt";
};
type "PC_LALT_LEVEL2" {
modifiers = LAlt;
map[None] = Level1;
map[LAlt] = Level2;
level_name[Level1] = "Base";
level_name[Level2] = "LAlt";
};
type "PC_RALT_LEVEL2" {
modifiers = RAlt;
map[None] = Level1;
map[RAlt] = Level2;
level_name[Level1] = "Base";
level_name[Level2] = "RAlt";
};
type "CTRL+ALT" {
modifiers = Control+Alt+Shift+LevelThree;
map[None] = Level1;
map[Shift] = Level2;
map[LevelThree] = Level3;
map[Shift+LevelThree] = Level4;
map[Control+Alt] = Level5;
preserve[Shift] = Shift;
preserve[Shift+LevelThree] = Shift;
level_name[Level1] = "Base";
level_name[Level2] = "Shift";
level_name[Level3] = "Alt Base";
level_name[Level4] = "Shift Alt";
level_name[Level5] = "Ctrl+Alt";
};
// Local eight level.
// Needed when you want part of your layout eight-level but cannot use
// LevelFive as modifier, as this will take over the right Ctrl by default
// for the whole layout and is too invasive for the average four-level user.
// Needed to fix bug #9529.
// FIXME: Should really use RControl but it seems not to be enabled by
// default and touching this requires a lot of testing.
type "LOCAL_EIGHT_LEVEL" {
modifiers = Shift+Lock+LevelThree+Control;
map[None] = Level1;
map[Lock+Shift] = Level1;
map[Shift] = Level2;
map[Lock] = Level2;
map[LevelThree] = Level3;
map[Lock+Shift+LevelThree] = Level3;
map[Shift+LevelThree] = Level4;
map[Lock+LevelThree] = Level4;
map[Control] = Level5;
map[Lock+Shift+Control] = Level5;
map[Shift+Control] = Level6;
map[Lock+Control] = Level6;
map[LevelThree+Control] = Level7;
map[Lock+Shift+LevelThree+Control] = Level7;
map[Shift+LevelThree+Control] = Level8;
map[Lock+LevelThree+Control] = Level8;
level_name[Level1] = "Base";
level_name[Level2] = "Shift";
level_name[Level3] = "Level3";
level_name[Level4] = "Shift Level3";
level_name[Level5] = "Ctrl";
level_name[Level6] = "Shift Ctrl";
level_name[Level7] = "Level3 Ctrl";
level_name[Level8] = "Shift Level3 Ctrl";
};
};