晋太元中,武陵人捕鱼为业。缘溪行,忘路之远近。忽逢桃花林,夹岸数百步,中无杂树,芳草鲜美,落英缤纷。渔人甚异之,复前行,欲穷其林。   林尽水源,便得一山,山有小口,仿佛若有光。便舍船,从口入。初极狭,才通人。复行数十步,豁然开朗。土地平旷,屋舍俨然,有良田、美池、桑竹之属。阡陌交通,鸡犬相闻。其中往来种作,男女衣着,悉如外人。黄发垂髫,并怡然自乐。   见渔人,乃大惊,问所从来。具答之。便要还家,设酒杀鸡作食。村中闻有此人,咸来问讯。自云先世避秦时乱,率妻子邑人来此绝境,不复出焉,遂与外人间隔。问今是何世,乃不知有汉,无论魏晋。此人一一为具言所闻,皆叹惋。余人各复延至其家,皆出酒食。停数日,辞去。此中人语云:“不足为外人道也。”(间隔 一作:隔绝)   既出,得其船,便扶向路,处处志之。及郡下,诣太守,说如此。太守即遣人随其往,寻向所志,遂迷,不复得路。   南阳刘子骥,高尚士也,闻之,欣然规往。未果,寻病终。后遂无问津者。 .
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Directory :  /usr/share/X11/xkb/types/

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Current File : //usr/share/X11/xkb/types/level5
partial default xkb_types "default" {

    // Defines a type with an eight-level shift, similar to the three-level
    // type used for iso9995, but it lets the Shift key behave "normally".

    virtual_modifiers LevelThree,ScrollLock,LevelFive;

    type "EIGHT_LEVEL" {
	modifiers = Shift+LevelThree+LevelFive;
	map[None] = Level1;
	map[Shift] = Level2;
	map[LevelThree] = Level3;
	map[Shift+LevelThree] = Level4;
	map[LevelFive] = Level5;
	map[Shift+LevelFive] = Level6;
	map[LevelThree+LevelFive] = Level7;
	map[Shift+LevelThree+LevelFive] = Level8;
	level_name[Level1] = "Base";
	level_name[Level2] = "Shift";
	level_name[Level3] = "Alt Base";
	level_name[Level4] = "Shift Alt";
	level_name[Level5] = "X";
	level_name[Level6] = "X Shift";
	level_name[Level7] = "X Alt Base";
	level_name[Level8] = "X Shift Alt";
    };

    type "EIGHT_LEVEL_ALPHABETIC" {
	modifiers = Shift+Lock+LevelThree+LevelFive;
	map[None] = Level1;
	map[Shift] = Level2;
	map[Lock]  = Level2;
	map[LevelThree] = Level3;
	map[Shift+LevelThree] = Level4;
	map[Lock+LevelThree] =  Level4;
	map[Lock+Shift+LevelThree] = Level3;

	map[LevelFive] = Level5;
	map[Shift+LevelFive] = Level6;
	map[Lock+LevelFive]  = Level6;
	map[LevelThree+LevelFive] = Level7;
	map[Shift+LevelThree+LevelFive] = Level8;
	map[Lock+LevelThree+LevelFive] =  Level8;
	map[Lock+Shift+LevelThree+LevelFive] = Level7;

	level_name[Level1] = "Base";
	level_name[Level2] = "Shift";
	level_name[Level3] = "Alt Base";
	level_name[Level4] = "Shift Alt";
	level_name[Level5] = "X";
	level_name[Level6] = "X Shift";
	level_name[Level7] = "X Alt Base";
	level_name[Level8] = "X Shift Alt";
    };

    type "EIGHT_LEVEL_LEVEL_FIVE_LOCK" {
      // Level5-Lock is implemented by using NumLock, because a real modifier
      // is required.

        modifiers = Shift + Lock + LevelThree + NumLock + LevelFive;

        map[None]                                    = Level1;
        map[Shift]                                   = Level2;
        map[LevelThree]                              = Level3;
        map[LevelThree+Shift]                        = Level4;

        map[LevelFive]                               = Level5;
        map[LevelFive+Shift]                         = Level6;
        map[LevelFive+LevelThree]                    = Level7;
        map[LevelFive+LevelThree+Shift]              = Level8;

        map[NumLock]                                 = Level5;
        map[NumLock+Shift]                           = Level6;
        map[NumLock+LevelThree]                      = Level7;
        map[NumLock+LevelThree+Shift]                = Level8;

        map[NumLock+LevelFive]                       = Level1;
        map[NumLock+LevelFive+Shift]                 = Level2;
        map[NumLock+LevelFive+LevelThree]            = Level3;
        map[NumLock+LevelFive+LevelThree+Shift]      = Level4;

        // Lock has no effect
        map[Lock]                                    = Level1;
        map[Lock+Shift]                              = Level2;
        map[Lock+LevelThree]                         = Level3;
        map[Lock+LevelThree+Shift]                   = Level4;

        map[Lock+LevelFive]                          = Level5;
        map[Lock+LevelFive+Shift]                    = Level6;
        map[Lock+LevelFive+LevelThree]               = Level7;
        map[Lock+LevelFive+LevelThree+Shift]         = Level8;

        map[Lock+NumLock]                            = Level5;
        map[Lock+NumLock+Shift]                      = Level6;
        map[Lock+NumLock+LevelThree]                 = Level7;
        map[Lock+NumLock+LevelThree+Shift]           = Level8;

        map[Lock+NumLock+LevelFive]                  = Level1;
        map[Lock+NumLock+LevelFive+Shift]            = Level2;
        map[Lock+NumLock+LevelFive+LevelThree]       = Level3;
        map[Lock+NumLock+LevelFive+LevelThree+Shift] = Level4;

        preserve[LevelFive+Shift] = Shift;
        preserve[NumLock+Shift] = Shift;
        preserve[Lock+LevelFive+Shift] = Shift;
        preserve[Lock+NumLock+Shift] = Shift;

        level_name[Level1] = "Base";
        level_name[Level2] = "Shift";
        level_name[Level3] = "Alt Base";
        level_name[Level4] = "Shift Alt";
        level_name[Level5] = "X";
        level_name[Level6] = "X Shift";
        level_name[Level7] = "X Alt Base";
        level_name[Level8] = "X Shift Alt";
    };

    type "EIGHT_LEVEL_ALPHABETIC_LEVEL_FIVE_LOCK" {
      // Level5-Lock is implemented by using NumLock, because a real modifier
      // is required.

        modifiers = Shift + Lock + LevelThree + NumLock + LevelFive;

        map[None]                                    = Level1;
        map[Shift]                                   = Level2;
        map[LevelThree]                              = Level3;
        map[LevelThree+Shift]                        = Level4;

        map[LevelFive]                               = Level5;
        map[LevelFive+Shift]                         = Level6;
        map[LevelFive+LevelThree]                    = Level7;
        map[LevelFive+LevelThree+Shift]              = Level8;

        map[NumLock]                                 = Level5;
        map[NumLock+Shift]                           = Level6;
        map[NumLock+LevelThree]                      = Level7;
        map[NumLock+LevelThree+Shift]                = Level8;

        map[NumLock+LevelFive]                       = Level1;
        map[NumLock+LevelFive+Shift]                 = Level2;
        map[NumLock+LevelFive+LevelThree]            = Level3;
        map[NumLock+LevelFive+LevelThree+Shift]      = Level4;

        // Lock interchanges Level1 and Level2
        map[Lock]                                    = Level2;
        map[Lock+Shift]                              = Level1;
        map[Lock+LevelThree]                         = Level3;
        map[Lock+LevelThree+Shift]                   = Level4;

        map[Lock+LevelFive]                          = Level5;
        map[Lock+LevelFive+Shift]                    = Level6;
        map[Lock+LevelFive+LevelThree]               = Level7;
        map[Lock+LevelFive+LevelThree+Shift]         = Level8;

        map[Lock+NumLock]                            = Level5;
        map[Lock+NumLock+Shift]                      = Level6;
        map[Lock+NumLock+LevelThree]                 = Level7;
        map[Lock+NumLock+LevelThree+Shift]           = Level8;

        map[Lock+NumLock+LevelFive]                  = Level2;
        map[Lock+NumLock+LevelFive+Shift]            = Level1;
        map[Lock+NumLock+LevelFive+LevelThree]       = Level4;
        map[Lock+NumLock+LevelFive+LevelThree+Shift] = Level3;

        preserve[LevelFive+Shift] = Shift;
        preserve[NumLock+Shift] = Shift;

        level_name[Level1] = "Base";
        level_name[Level2] = "Shift";
        level_name[Level3] = "Alt Base";
        level_name[Level4] = "Shift Alt";
        level_name[Level5] = "X";
        level_name[Level6] = "X Shift";
        level_name[Level7] = "X Alt Base";
        level_name[Level8] = "X Shift Alt";
    };

    type "EIGHT_LEVEL_SEMIALPHABETIC" {
	modifiers = Shift+Lock+LevelThree+LevelFive;
	map[None] = Level1;
	map[Shift] = Level2;
	map[Lock]  = Level2;
	map[LevelThree] = Level3;
	map[Shift+LevelThree] = Level4;
	map[Lock+LevelThree] =  Level3;
	map[Lock+Shift+LevelThree] = Level4;

	map[LevelFive] = Level5;
	map[Shift+LevelFive] = Level6;
	map[Lock+LevelFive]  = Level6;
	map[Lock+Shift+LevelFive]  = Level6;
	map[LevelThree+LevelFive] = Level7;
	map[Shift+LevelThree+LevelFive] = Level8;
	map[Lock+LevelThree+LevelFive] =  Level7;
	map[Lock+Shift+LevelThree+LevelFive] = Level8;

	preserve[Lock+LevelThree] = Lock;
	preserve[Lock+Shift+LevelThree] = Lock;
	preserve[Lock+LevelFive] = Lock;
	preserve[Lock+Shift+LevelFive] = Lock;
	preserve[Lock+LevelThree+LevelFive] = Lock;
	preserve[Lock+Shift+LevelThree+LevelFive] = Lock;

	level_name[Level1] = "Base";
	level_name[Level2] = "Shift";
	level_name[Level3] = "Alt Base";
	level_name[Level4] = "Shift Alt";
	level_name[Level5] = "X";
	level_name[Level6] = "X Shift";
	level_name[Level7] = "X Alt Base";
	level_name[Level8] = "X Shift Alt";
    };

};

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