晋太元中,武陵人捕鱼为业。缘溪行,忘路之远近。忽逢桃花林,夹岸数百步,中无杂树,芳草鲜美,落英缤纷。渔人甚异之,复前行,欲穷其林。 林尽水源,便得一山,山有小口,仿佛若有光。便舍船,从口入。初极狭,才通人。复行数十步,豁然开朗。土地平旷,屋舍俨然,有良田、美池、桑竹之属。阡陌交通,鸡犬相闻。其中往来种作,男女衣着,悉如外人。黄发垂髫,并怡然自乐。 见渔人,乃大惊,问所从来。具答之。便要还家,设酒杀鸡作食。村中闻有此人,咸来问讯。自云先世避秦时乱,率妻子邑人来此绝境,不复出焉,遂与外人间隔。问今是何世,乃不知有汉,无论魏晋。此人一一为具言所闻,皆叹惋。余人各复延至其家,皆出酒食。停数日,辞去。此中人语云:“不足为外人道也。”(间隔 一作:隔绝) 既出,得其船,便扶向路,处处志之。及郡下,诣太守,说如此。太守即遣人随其往,寻向所志,遂迷,不复得路。 南阳刘子骥,高尚士也,闻之,欣然规往。未果,寻病终。后遂无问津者。
|
Server : Apache System : Linux srv.rainic.com 4.18.0-553.47.1.el8_10.x86_64 #1 SMP Wed Apr 2 05:45:37 EDT 2025 x86_64 User : rainic ( 1014) PHP Version : 7.4.33 Disable Function : exec,passthru,shell_exec,system Directory : /usr/share/X11/xkb/types/ |
Upload File : |
partial default xkb_types "default" {
// Defines a type with an eight-level shift, similar to the three-level
// type used for iso9995, but it lets the Shift key behave "normally".
virtual_modifiers LevelThree,ScrollLock,LevelFive;
type "EIGHT_LEVEL" {
modifiers = Shift+LevelThree+LevelFive;
map[None] = Level1;
map[Shift] = Level2;
map[LevelThree] = Level3;
map[Shift+LevelThree] = Level4;
map[LevelFive] = Level5;
map[Shift+LevelFive] = Level6;
map[LevelThree+LevelFive] = Level7;
map[Shift+LevelThree+LevelFive] = Level8;
level_name[Level1] = "Base";
level_name[Level2] = "Shift";
level_name[Level3] = "Alt Base";
level_name[Level4] = "Shift Alt";
level_name[Level5] = "X";
level_name[Level6] = "X Shift";
level_name[Level7] = "X Alt Base";
level_name[Level8] = "X Shift Alt";
};
type "EIGHT_LEVEL_ALPHABETIC" {
modifiers = Shift+Lock+LevelThree+LevelFive;
map[None] = Level1;
map[Shift] = Level2;
map[Lock] = Level2;
map[LevelThree] = Level3;
map[Shift+LevelThree] = Level4;
map[Lock+LevelThree] = Level4;
map[Lock+Shift+LevelThree] = Level3;
map[LevelFive] = Level5;
map[Shift+LevelFive] = Level6;
map[Lock+LevelFive] = Level6;
map[LevelThree+LevelFive] = Level7;
map[Shift+LevelThree+LevelFive] = Level8;
map[Lock+LevelThree+LevelFive] = Level8;
map[Lock+Shift+LevelThree+LevelFive] = Level7;
level_name[Level1] = "Base";
level_name[Level2] = "Shift";
level_name[Level3] = "Alt Base";
level_name[Level4] = "Shift Alt";
level_name[Level5] = "X";
level_name[Level6] = "X Shift";
level_name[Level7] = "X Alt Base";
level_name[Level8] = "X Shift Alt";
};
type "EIGHT_LEVEL_LEVEL_FIVE_LOCK" {
// Level5-Lock is implemented by using NumLock, because a real modifier
// is required.
modifiers = Shift + Lock + LevelThree + NumLock + LevelFive;
map[None] = Level1;
map[Shift] = Level2;
map[LevelThree] = Level3;
map[LevelThree+Shift] = Level4;
map[LevelFive] = Level5;
map[LevelFive+Shift] = Level6;
map[LevelFive+LevelThree] = Level7;
map[LevelFive+LevelThree+Shift] = Level8;
map[NumLock] = Level5;
map[NumLock+Shift] = Level6;
map[NumLock+LevelThree] = Level7;
map[NumLock+LevelThree+Shift] = Level8;
map[NumLock+LevelFive] = Level1;
map[NumLock+LevelFive+Shift] = Level2;
map[NumLock+LevelFive+LevelThree] = Level3;
map[NumLock+LevelFive+LevelThree+Shift] = Level4;
// Lock has no effect
map[Lock] = Level1;
map[Lock+Shift] = Level2;
map[Lock+LevelThree] = Level3;
map[Lock+LevelThree+Shift] = Level4;
map[Lock+LevelFive] = Level5;
map[Lock+LevelFive+Shift] = Level6;
map[Lock+LevelFive+LevelThree] = Level7;
map[Lock+LevelFive+LevelThree+Shift] = Level8;
map[Lock+NumLock] = Level5;
map[Lock+NumLock+Shift] = Level6;
map[Lock+NumLock+LevelThree] = Level7;
map[Lock+NumLock+LevelThree+Shift] = Level8;
map[Lock+NumLock+LevelFive] = Level1;
map[Lock+NumLock+LevelFive+Shift] = Level2;
map[Lock+NumLock+LevelFive+LevelThree] = Level3;
map[Lock+NumLock+LevelFive+LevelThree+Shift] = Level4;
preserve[LevelFive+Shift] = Shift;
preserve[NumLock+Shift] = Shift;
preserve[Lock+LevelFive+Shift] = Shift;
preserve[Lock+NumLock+Shift] = Shift;
level_name[Level1] = "Base";
level_name[Level2] = "Shift";
level_name[Level3] = "Alt Base";
level_name[Level4] = "Shift Alt";
level_name[Level5] = "X";
level_name[Level6] = "X Shift";
level_name[Level7] = "X Alt Base";
level_name[Level8] = "X Shift Alt";
};
type "EIGHT_LEVEL_ALPHABETIC_LEVEL_FIVE_LOCK" {
// Level5-Lock is implemented by using NumLock, because a real modifier
// is required.
modifiers = Shift + Lock + LevelThree + NumLock + LevelFive;
map[None] = Level1;
map[Shift] = Level2;
map[LevelThree] = Level3;
map[LevelThree+Shift] = Level4;
map[LevelFive] = Level5;
map[LevelFive+Shift] = Level6;
map[LevelFive+LevelThree] = Level7;
map[LevelFive+LevelThree+Shift] = Level8;
map[NumLock] = Level5;
map[NumLock+Shift] = Level6;
map[NumLock+LevelThree] = Level7;
map[NumLock+LevelThree+Shift] = Level8;
map[NumLock+LevelFive] = Level1;
map[NumLock+LevelFive+Shift] = Level2;
map[NumLock+LevelFive+LevelThree] = Level3;
map[NumLock+LevelFive+LevelThree+Shift] = Level4;
// Lock interchanges Level1 and Level2
map[Lock] = Level2;
map[Lock+Shift] = Level1;
map[Lock+LevelThree] = Level3;
map[Lock+LevelThree+Shift] = Level4;
map[Lock+LevelFive] = Level5;
map[Lock+LevelFive+Shift] = Level6;
map[Lock+LevelFive+LevelThree] = Level7;
map[Lock+LevelFive+LevelThree+Shift] = Level8;
map[Lock+NumLock] = Level5;
map[Lock+NumLock+Shift] = Level6;
map[Lock+NumLock+LevelThree] = Level7;
map[Lock+NumLock+LevelThree+Shift] = Level8;
map[Lock+NumLock+LevelFive] = Level2;
map[Lock+NumLock+LevelFive+Shift] = Level1;
map[Lock+NumLock+LevelFive+LevelThree] = Level4;
map[Lock+NumLock+LevelFive+LevelThree+Shift] = Level3;
preserve[LevelFive+Shift] = Shift;
preserve[NumLock+Shift] = Shift;
level_name[Level1] = "Base";
level_name[Level2] = "Shift";
level_name[Level3] = "Alt Base";
level_name[Level4] = "Shift Alt";
level_name[Level5] = "X";
level_name[Level6] = "X Shift";
level_name[Level7] = "X Alt Base";
level_name[Level8] = "X Shift Alt";
};
type "EIGHT_LEVEL_SEMIALPHABETIC" {
modifiers = Shift+Lock+LevelThree+LevelFive;
map[None] = Level1;
map[Shift] = Level2;
map[Lock] = Level2;
map[LevelThree] = Level3;
map[Shift+LevelThree] = Level4;
map[Lock+LevelThree] = Level3;
map[Lock+Shift+LevelThree] = Level4;
map[LevelFive] = Level5;
map[Shift+LevelFive] = Level6;
map[Lock+LevelFive] = Level6;
map[Lock+Shift+LevelFive] = Level6;
map[LevelThree+LevelFive] = Level7;
map[Shift+LevelThree+LevelFive] = Level8;
map[Lock+LevelThree+LevelFive] = Level7;
map[Lock+Shift+LevelThree+LevelFive] = Level8;
preserve[Lock+LevelThree] = Lock;
preserve[Lock+Shift+LevelThree] = Lock;
preserve[Lock+LevelFive] = Lock;
preserve[Lock+Shift+LevelFive] = Lock;
preserve[Lock+LevelThree+LevelFive] = Lock;
preserve[Lock+Shift+LevelThree+LevelFive] = Lock;
level_name[Level1] = "Base";
level_name[Level2] = "Shift";
level_name[Level3] = "Alt Base";
level_name[Level4] = "Shift Alt";
level_name[Level5] = "X";
level_name[Level6] = "X Shift";
level_name[Level7] = "X Alt Base";
level_name[Level8] = "X Shift Alt";
};
};