晋太元中,武陵人捕鱼为业。缘溪行,忘路之远近。忽逢桃花林,夹岸数百步,中无杂树,芳草鲜美,落英缤纷。渔人甚异之,复前行,欲穷其林。 林尽水源,便得一山,山有小口,仿佛若有光。便舍船,从口入。初极狭,才通人。复行数十步,豁然开朗。土地平旷,屋舍俨然,有良田、美池、桑竹之属。阡陌交通,鸡犬相闻。其中往来种作,男女衣着,悉如外人。黄发垂髫,并怡然自乐。 见渔人,乃大惊,问所从来。具答之。便要还家,设酒杀鸡作食。村中闻有此人,咸来问讯。自云先世避秦时乱,率妻子邑人来此绝境,不复出焉,遂与外人间隔。问今是何世,乃不知有汉,无论魏晋。此人一一为具言所闻,皆叹惋。余人各复延至其家,皆出酒食。停数日,辞去。此中人语云:“不足为外人道也。”(间隔 一作:隔绝) 既出,得其船,便扶向路,处处志之。及郡下,诣太守,说如此。太守即遣人随其往,寻向所志,遂迷,不复得路。 南阳刘子骥,高尚士也,闻之,欣然规往。未果,寻病终。后遂无问津者。
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// CapsLock uses internal capitalization rules,
// Shift "pauses" CapsLock.
partial xkb_types "internal" {
type "ALPHABETIC" {
modifiers = Shift+Lock;
map[Shift] = Level2;
preserve[Lock] = Lock;
level_name[Level1] = "Base";
level_name[Level2] = "Caps";
};
type "FOUR_LEVEL_ALPHABETIC" {
modifiers = Shift+Lock+LevelThree;
map[None] = Level1;
map[Shift] = Level2;
preserve[Lock] = Lock;
map[LevelThree] = Level3;
map[Shift+LevelThree] = Level4;
map[Lock+LevelThree] = Level3;
map[Lock+Shift+LevelThree] = Level3;
preserve[Lock+LevelThree] = Lock;
level_name[Level1] = "Base";
level_name[Level2] = "Shift";
level_name[Level3] = "Alt Base";
level_name[Level4] = "Shift Alt";
};
type "FOUR_LEVEL_SEMIALPHABETIC" {
modifiers = Shift+Lock+LevelThree;
map[None] = Level1;
map[Shift] = Level2;
preserve[Lock] = Lock;
map[LevelThree] = Level3;
map[Shift+LevelThree] = Level4;
map[Lock+LevelThree] = Level3;
map[Lock+Shift+LevelThree] = Level4;
preserve[Lock+LevelThree] = Lock;
preserve[Lock+Shift+LevelThree] = Lock;
level_name[Level1] = "Base";
level_name[Level2] = "Shift";
level_name[Level3] = "Alt Base";
level_name[Level4] = "Shift Alt";
};
};
// CapsLock uses internal capitalization rules,
// Shift does not cancel CapsLock.
partial xkb_types "internal_nocancel" {
type "ALPHABETIC" {
modifiers = Shift;
map[Shift] = Level2;
level_name[Level1] = "Base";
level_name[Level2] = "Caps";
};
type "FOUR_LEVEL_ALPHABETIC" {
modifiers = Shift+LevelThree;
map[None] = Level1;
map[Shift] = Level2;
map[LevelThree] = Level3;
map[Shift+LevelThree] = Level4;
level_name[Level1] = "Base";
level_name[Level2] = "Shift";
level_name[Level3] = "Alt Base";
level_name[Level4] = "Shift Alt";
};
type "FOUR_LEVEL_SEMIALPHABETIC" {
// the same as FOUR_LEVEL_ALPHABETIC
modifiers = Shift+LevelThree;
map[None] = Level1;
map[Shift] = Level2;
map[LevelThree] = Level3;
map[Shift+LevelThree] = Level4;
level_name[Level1] = "Base";
level_name[Level2] = "Shift";
level_name[Level3] = "Alt Base";
level_name[Level4] = "Shift Alt";
};
};
// CapsLock acts as Shift with locking,
// Shift "pauses" CapsLock.
partial xkb_types "shift" {
type "ALPHABETIC" {
modifiers = Shift+Lock;
map[Shift] = Level2;
map[Lock] = Level2;
level_name[Level1] = "Base";
level_name[Level2] = "Caps";
};
type "FOUR_LEVEL_ALPHABETIC" {
modifiers = Shift+Lock+LevelThree;
map[None] = Level1;
map[Shift] = Level2;
map[Lock] = Level2;
map[LevelThree] = Level3;
map[Shift+LevelThree] = Level4;
map[Lock+LevelThree] = Level4;
map[Shift+Lock+LevelThree] = Level3;
level_name[Level1] = "Base";
level_name[Level2] = "Shift";
level_name[Level3] = "Alt Base";
level_name[Level4] = "Shift Alt";
};
type "FOUR_LEVEL_SEMIALPHABETIC" {
modifiers = Shift+Lock+LevelThree;
map[None] = Level1;
map[Shift] = Level2;
map[Lock] = Level2;
map[LevelThree] = Level3;
map[Shift+LevelThree] = Level4;
map[Lock+LevelThree] = Level3;
map[Lock+Shift+LevelThree] = Level4;
preserve[Lock+LevelThree] = Lock;
preserve[Lock+Shift+LevelThree] = Lock;
level_name[Level1] = "Base";
level_name[Level2] = "Shift";
level_name[Level3] = "Alt Base";
level_name[Level4] = "Shift Alt";
};
};
// CapsLock acts as Shift with locking,
// Shift does not cancel CapsLock.
partial xkb_types "shift_nocancel" {
type "ALPHABETIC" {
modifiers = Shift+Lock;
map[Shift] = Level2;
map[Lock] = Level2;
map[Shift+Lock] = Level2;
level_name[Level1] = "Base";
level_name[Level2] = "Caps";
};
type "FOUR_LEVEL_ALPHABETIC" {
modifiers = Shift+Lock+LevelThree;
map[None] = Level1;
map[Shift] = Level2;
map[Lock] = Level2;
map[Shift+Lock] = Level2;
map[LevelThree] = Level3;
map[Shift+LevelThree] = Level4;
map[Lock+LevelThree] = Level4;
map[Shift+Lock+LevelThree] = Level4;
level_name[Level1] = "Base";
level_name[Level2] = "Shift";
level_name[Level3] = "Alt Base";
level_name[Level4] = "Shift Alt";
};
type "FOUR_LEVEL_SEMIALPHABETIC" {
modifiers = Shift+Lock+LevelThree;
map[None] = Level1;
map[Shift] = Level2;
map[Lock] = Level2;
map[Shift+Lock] = Level2;
map[LevelThree] = Level3;
map[Shift+LevelThree] = Level4;
map[Lock+LevelThree] = Level3;
map[Lock+Shift+LevelThree] = Level4;
preserve[Lock+LevelThree] = Lock;
preserve[Lock+Shift+LevelThree] = Lock;
level_name[Level1] = "Base";
level_name[Level2] = "Shift";
level_name[Level3] = "Alt Base";
level_name[Level4] = "Shift Alt";
};
};