晋太元中,武陵人捕鱼为业。缘溪行,忘路之远近。忽逢桃花林,夹岸数百步,中无杂树,芳草鲜美,落英缤纷。渔人甚异之,复前行,欲穷其林。 林尽水源,便得一山,山有小口,仿佛若有光。便舍船,从口入。初极狭,才通人。复行数十步,豁然开朗。土地平旷,屋舍俨然,有良田、美池、桑竹之属。阡陌交通,鸡犬相闻。其中往来种作,男女衣着,悉如外人。黄发垂髫,并怡然自乐。 见渔人,乃大惊,问所从来。具答之。便要还家,设酒杀鸡作食。村中闻有此人,咸来问讯。自云先世避秦时乱,率妻子邑人来此绝境,不复出焉,遂与外人间隔。问今是何世,乃不知有汉,无论魏晋。此人一一为具言所闻,皆叹惋。余人各复延至其家,皆出酒食。停数日,辞去。此中人语云:“不足为外人道也。”(间隔 一作:隔绝) 既出,得其船,便扶向路,处处志之。及郡下,诣太守,说如此。太守即遣人随其往,寻向所志,遂迷,不复得路。 南阳刘子骥,高尚士也,闻之,欣然规往。未果,寻病终。后遂无问津者。
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#! /usr/bin/python2.7
# life.py -- A curses-based version of Conway's Game of Life.
# Contributed by AMK
#
# An empty board will be displayed, and the following commands are available:
# E : Erase the board
# R : Fill the board randomly
# S : Step for a single generation
# C : Update continuously until a key is struck
# Q : Quit
# Cursor keys : Move the cursor around the board
# Space or Enter : Toggle the contents of the cursor's position
#
# TODO :
# Support the mouse
# Use colour if available
# Make board updates faster
#
import random, string, traceback
import curses
class LifeBoard:
"""Encapsulates a Life board
Attributes:
X,Y : horizontal and vertical size of the board
state : dictionary mapping (x,y) to 0 or 1
Methods:
display(update_board) -- If update_board is true, compute the
next generation. Then display the state
of the board and refresh the screen.
erase() -- clear the entire board
makeRandom() -- fill the board randomly
set(y,x) -- set the given cell to Live; doesn't refresh the screen
toggle(y,x) -- change the given cell from live to dead, or vice
versa, and refresh the screen display
"""
def __init__(self, scr, char=ord('*')):
"""Create a new LifeBoard instance.
scr -- curses screen object to use for display
char -- character used to render live cells (default: '*')
"""
self.state = {}
self.scr = scr
Y, X = self.scr.getmaxyx()
self.X, self.Y = X-2, Y-2-1
self.char = char
self.scr.clear()
# Draw a border around the board
border_line = '+'+(self.X*'-')+'+'
self.scr.addstr(0, 0, border_line)
self.scr.addstr(self.Y+1,0, border_line)
for y in range(0, self.Y):
self.scr.addstr(1+y, 0, '|')
self.scr.addstr(1+y, self.X+1, '|')
self.scr.refresh()
def set(self, y, x):
"""Set a cell to the live state"""
if x<0 or self.X<=x or y<0 or self.Y<=y:
raise ValueError, "Coordinates out of range %i,%i"% (y,x)
self.state[x,y] = 1
def toggle(self, y, x):
"""Toggle a cell's state between live and dead"""
if x<0 or self.X<=x or y<0 or self.Y<=y:
raise ValueError, "Coordinates out of range %i,%i"% (y,x)
if self.state.has_key( (x,y) ):
del self.state[x,y]
self.scr.addch(y+1, x+1, ' ')
else:
self.state[x,y] = 1
self.scr.addch(y+1, x+1, self.char)
self.scr.refresh()
def erase(self):
"""Clear the entire board and update the board display"""
self.state = {}
self.display(update_board=False)
def display(self, update_board=True):
"""Display the whole board, optionally computing one generation"""
M,N = self.X, self.Y
if not update_board:
for i in range(0, M):
for j in range(0, N):
if self.state.has_key( (i,j) ):
self.scr.addch(j+1, i+1, self.char)
else:
self.scr.addch(j+1, i+1, ' ')
self.scr.refresh()
return
d = {}
self.boring = 1
for i in range(0, M):
L = range( max(0, i-1), min(M, i+2) )
for j in range(0, N):
s = 0
live = self.state.has_key( (i,j) )
for k in range( max(0, j-1), min(N, j+2) ):
for l in L:
if self.state.has_key( (l,k) ):
s += 1
s -= live
if s == 3:
# Birth
d[i,j] = 1
self.scr.addch(j+1, i+1, self.char)
if not live: self.boring = 0
elif s == 2 and live: d[i,j] = 1 # Survival
elif live:
# Death
self.scr.addch(j+1, i+1, ' ')
self.boring = 0
self.state = d
self.scr.refresh()
def makeRandom(self):
"Fill the board with a random pattern"
self.state = {}
for i in range(0, self.X):
for j in range(0, self.Y):
if random.random() > 0.5:
self.set(j,i)
def erase_menu(stdscr, menu_y):
"Clear the space where the menu resides"
stdscr.move(menu_y, 0)
stdscr.clrtoeol()
stdscr.move(menu_y+1, 0)
stdscr.clrtoeol()
def display_menu(stdscr, menu_y):
"Display the menu of possible keystroke commands"
erase_menu(stdscr, menu_y)
stdscr.addstr(menu_y, 4,
'Use the cursor keys to move, and space or Enter to toggle a cell.')
stdscr.addstr(menu_y+1, 4,
'E)rase the board, R)andom fill, S)tep once or C)ontinuously, Q)uit')
def keyloop(stdscr):
# Clear the screen and display the menu of keys
stdscr.clear()
stdscr_y, stdscr_x = stdscr.getmaxyx()
menu_y = (stdscr_y-3)-1
display_menu(stdscr, menu_y)
# Allocate a subwindow for the Life board and create the board object
subwin = stdscr.subwin(stdscr_y-3, stdscr_x, 0, 0)
board = LifeBoard(subwin, char=ord('*'))
board.display(update_board=False)
# xpos, ypos are the cursor's position
xpos, ypos = board.X//2, board.Y//2
# Main loop:
while (1):
stdscr.move(1+ypos, 1+xpos) # Move the cursor
c = stdscr.getch() # Get a keystroke
if 0<c<256:
c = chr(c)
if c in ' \n':
board.toggle(ypos, xpos)
elif c in 'Cc':
erase_menu(stdscr, menu_y)
stdscr.addstr(menu_y, 6, ' Hit any key to stop continuously '
'updating the screen.')
stdscr.refresh()
# Activate nodelay mode; getch() will return -1
# if no keystroke is available, instead of waiting.
stdscr.nodelay(1)
while (1):
c = stdscr.getch()
if c != -1:
break
stdscr.addstr(0,0, '/')
stdscr.refresh()
board.display()
stdscr.addstr(0,0, '+')
stdscr.refresh()
stdscr.nodelay(0) # Disable nodelay mode
display_menu(stdscr, menu_y)
elif c in 'Ee':
board.erase()
elif c in 'Qq':
break
elif c in 'Rr':
board.makeRandom()
board.display(update_board=False)
elif c in 'Ss':
board.display()
else: pass # Ignore incorrect keys
elif c == curses.KEY_UP and ypos>0: ypos -= 1
elif c == curses.KEY_DOWN and ypos<board.Y-1: ypos += 1
elif c == curses.KEY_LEFT and xpos>0: xpos -= 1
elif c == curses.KEY_RIGHT and xpos<board.X-1: xpos += 1
else:
# Ignore incorrect keys
pass
def main(stdscr):
keyloop(stdscr) # Enter the main loop
if __name__ == '__main__':
curses.wrapper(main)