晋太元中,武陵人捕鱼为业。缘溪行,忘路之远近。忽逢桃花林,夹岸数百步,中无杂树,芳草鲜美,落英缤纷。渔人甚异之,复前行,欲穷其林。   林尽水源,便得一山,山有小口,仿佛若有光。便舍船,从口入。初极狭,才通人。复行数十步,豁然开朗。土地平旷,屋舍俨然,有良田、美池、桑竹之属。阡陌交通,鸡犬相闻。其中往来种作,男女衣着,悉如外人。黄发垂髫,并怡然自乐。   见渔人,乃大惊,问所从来。具答之。便要还家,设酒杀鸡作食。村中闻有此人,咸来问讯。自云先世避秦时乱,率妻子邑人来此绝境,不复出焉,遂与外人间隔。问今是何世,乃不知有汉,无论魏晋。此人一一为具言所闻,皆叹惋。余人各复延至其家,皆出酒食。停数日,辞去。此中人语云:“不足为外人道也。”(间隔 一作:隔绝)   既出,得其船,便扶向路,处处志之。及郡下,诣太守,说如此。太守即遣人随其往,寻向所志,遂迷,不复得路。   南阳刘子骥,高尚士也,闻之,欣然规往。未果,寻病终。后遂无问津者。 .
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'''This implements an ANSI (VT100) terminal emulator as a subclass of screen.

PEXPECT LICENSE

    This license is approved by the OSI and FSF as GPL-compatible.
        http://opensource.org/licenses/isc-license.txt

    Copyright (c) 2012, Noah Spurrier <noah@noah.org>
    PERMISSION TO USE, COPY, MODIFY, AND/OR DISTRIBUTE THIS SOFTWARE FOR ANY
    PURPOSE WITH OR WITHOUT FEE IS HEREBY GRANTED, PROVIDED THAT THE ABOVE
    COPYRIGHT NOTICE AND THIS PERMISSION NOTICE APPEAR IN ALL COPIES.
    THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
    WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
    MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
    ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
    WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
    ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
    OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.

'''

# references:
#     http://en.wikipedia.org/wiki/ANSI_escape_code
#     http://www.retards.org/terminals/vt102.html
#     http://vt100.net/docs/vt102-ug/contents.html
#     http://vt100.net/docs/vt220-rm/
#     http://www.termsys.demon.co.uk/vtansi.htm

from . import screen
from . import FSM
import string

#
# The 'Do.*' functions are helper functions for the ANSI class.
#
def DoEmit (fsm):

    screen = fsm.memory[0]
    screen.write_ch(fsm.input_symbol)

def DoStartNumber (fsm):

    fsm.memory.append (fsm.input_symbol)

def DoBuildNumber (fsm):

    ns = fsm.memory.pop()
    ns = ns + fsm.input_symbol
    fsm.memory.append (ns)

def DoBackOne (fsm):

    screen = fsm.memory[0]
    screen.cursor_back ()

def DoBack (fsm):

    count = int(fsm.memory.pop())
    screen = fsm.memory[0]
    screen.cursor_back (count)

def DoDownOne (fsm):

    screen = fsm.memory[0]
    screen.cursor_down ()

def DoDown (fsm):

    count = int(fsm.memory.pop())
    screen = fsm.memory[0]
    screen.cursor_down (count)

def DoForwardOne (fsm):

    screen = fsm.memory[0]
    screen.cursor_forward ()

def DoForward (fsm):

    count = int(fsm.memory.pop())
    screen = fsm.memory[0]
    screen.cursor_forward (count)

def DoUpReverse (fsm):

    screen = fsm.memory[0]
    screen.cursor_up_reverse()

def DoUpOne (fsm):

    screen = fsm.memory[0]
    screen.cursor_up ()

def DoUp (fsm):

    count = int(fsm.memory.pop())
    screen = fsm.memory[0]
    screen.cursor_up (count)

def DoHome (fsm):

    c = int(fsm.memory.pop())
    r = int(fsm.memory.pop())
    screen = fsm.memory[0]
    screen.cursor_home (r,c)

def DoHomeOrigin (fsm):

    c = 1
    r = 1
    screen = fsm.memory[0]
    screen.cursor_home (r,c)

def DoEraseDown (fsm):

    screen = fsm.memory[0]
    screen.erase_down()

def DoErase (fsm):

    arg = int(fsm.memory.pop())
    screen = fsm.memory[0]
    if arg == 0:
        screen.erase_down()
    elif arg == 1:
        screen.erase_up()
    elif arg == 2:
        screen.erase_screen()

def DoEraseEndOfLine (fsm):

    screen = fsm.memory[0]
    screen.erase_end_of_line()

def DoEraseLine (fsm):

    arg = int(fsm.memory.pop())
    screen = fsm.memory[0]
    if arg == 0:
        screen.erase_end_of_line()
    elif arg == 1:
        screen.erase_start_of_line()
    elif arg == 2:
        screen.erase_line()

def DoEnableScroll (fsm):

    screen = fsm.memory[0]
    screen.scroll_screen()

def DoCursorSave (fsm):

    screen = fsm.memory[0]
    screen.cursor_save_attrs()

def DoCursorRestore (fsm):

    screen = fsm.memory[0]
    screen.cursor_restore_attrs()

def DoScrollRegion (fsm):

    screen = fsm.memory[0]
    r2 = int(fsm.memory.pop())
    r1 = int(fsm.memory.pop())
    screen.scroll_screen_rows (r1,r2)

def DoMode (fsm):

    screen = fsm.memory[0]
    mode = fsm.memory.pop() # Should be 4
    # screen.setReplaceMode ()

def DoLog (fsm):

    screen = fsm.memory[0]
    fsm.memory = [screen]
    fout = open ('log', 'a')
    fout.write (fsm.input_symbol + ',' + fsm.current_state + '\n')
    fout.close()

class term (screen.screen):

    '''This class is an abstract, generic terminal.
    This does nothing. This is a placeholder that
    provides a common base class for other terminals
    such as an ANSI terminal. '''

    def __init__ (self, r=24, c=80, *args, **kwargs):

        screen.screen.__init__(self, r,c,*args,**kwargs)

class ANSI (term):
    '''This class implements an ANSI (VT100) terminal.
    It is a stream filter that recognizes ANSI terminal
    escape sequences and maintains the state of a screen object. '''

    def __init__ (self, r=24,c=80,*args,**kwargs):

        term.__init__(self,r,c,*args,**kwargs)

        #self.screen = screen (24,80)
        self.state = FSM.FSM ('INIT',[self])
        self.state.set_default_transition (DoLog, 'INIT')
        self.state.add_transition_any ('INIT', DoEmit, 'INIT')
        self.state.add_transition ('\x1b', 'INIT', None, 'ESC')
        self.state.add_transition_any ('ESC', DoLog, 'INIT')
        self.state.add_transition ('(', 'ESC', None, 'G0SCS')
        self.state.add_transition (')', 'ESC', None, 'G1SCS')
        self.state.add_transition_list ('AB012', 'G0SCS', None, 'INIT')
        self.state.add_transition_list ('AB012', 'G1SCS', None, 'INIT')
        self.state.add_transition ('7', 'ESC', DoCursorSave, 'INIT')
        self.state.add_transition ('8', 'ESC', DoCursorRestore, 'INIT')
        self.state.add_transition ('M', 'ESC', DoUpReverse, 'INIT')
        self.state.add_transition ('>', 'ESC', DoUpReverse, 'INIT')
        self.state.add_transition ('<', 'ESC', DoUpReverse, 'INIT')
        self.state.add_transition ('=', 'ESC', None, 'INIT') # Selects application keypad.
        self.state.add_transition ('#', 'ESC', None, 'GRAPHICS_POUND')
        self.state.add_transition_any ('GRAPHICS_POUND', None, 'INIT')
        self.state.add_transition ('[', 'ESC', None, 'ELB')
        # ELB means Escape Left Bracket. That is ^[[
        self.state.add_transition ('H', 'ELB', DoHomeOrigin, 'INIT')
        self.state.add_transition ('D', 'ELB', DoBackOne, 'INIT')
        self.state.add_transition ('B', 'ELB', DoDownOne, 'INIT')
        self.state.add_transition ('C', 'ELB', DoForwardOne, 'INIT')
        self.state.add_transition ('A', 'ELB', DoUpOne, 'INIT')
        self.state.add_transition ('J', 'ELB', DoEraseDown, 'INIT')
        self.state.add_transition ('K', 'ELB', DoEraseEndOfLine, 'INIT')
        self.state.add_transition ('r', 'ELB', DoEnableScroll, 'INIT')
        self.state.add_transition ('m', 'ELB', self.do_sgr, 'INIT')
        self.state.add_transition ('?', 'ELB', None, 'MODECRAP')
        self.state.add_transition_list (string.digits, 'ELB', DoStartNumber, 'NUMBER_1')
        self.state.add_transition_list (string.digits, 'NUMBER_1', DoBuildNumber, 'NUMBER_1')
        self.state.add_transition ('D', 'NUMBER_1', DoBack, 'INIT')
        self.state.add_transition ('B', 'NUMBER_1', DoDown, 'INIT')
        self.state.add_transition ('C', 'NUMBER_1', DoForward, 'INIT')
        self.state.add_transition ('A', 'NUMBER_1', DoUp, 'INIT')
        self.state.add_transition ('J', 'NUMBER_1', DoErase, 'INIT')
        self.state.add_transition ('K', 'NUMBER_1', DoEraseLine, 'INIT')
        self.state.add_transition ('l', 'NUMBER_1', DoMode, 'INIT')
        ### It gets worse... the 'm' code can have infinite number of
        ### number;number;number before it. I've never seen more than two,
        ### but the specs say it's allowed. crap!
        self.state.add_transition ('m', 'NUMBER_1', self.do_sgr, 'INIT')
        ### LED control. Same implementation problem as 'm' code.
        self.state.add_transition ('q', 'NUMBER_1', self.do_decsca, 'INIT')

        # \E[?47h switch to alternate screen
        # \E[?47l restores to normal screen from alternate screen.
        self.state.add_transition_list (string.digits, 'MODECRAP', DoStartNumber, 'MODECRAP_NUM')
        self.state.add_transition_list (string.digits, 'MODECRAP_NUM', DoBuildNumber, 'MODECRAP_NUM')
        self.state.add_transition ('l', 'MODECRAP_NUM', self.do_modecrap, 'INIT')
        self.state.add_transition ('h', 'MODECRAP_NUM', self.do_modecrap, 'INIT')

#RM   Reset Mode                Esc [ Ps l                   none
        self.state.add_transition (';', 'NUMBER_1', None, 'SEMICOLON')
        self.state.add_transition_any ('SEMICOLON', DoLog, 'INIT')
        self.state.add_transition_list (string.digits, 'SEMICOLON', DoStartNumber, 'NUMBER_2')
        self.state.add_transition_list (string.digits, 'NUMBER_2', DoBuildNumber, 'NUMBER_2')
        self.state.add_transition_any ('NUMBER_2', DoLog, 'INIT')
        self.state.add_transition ('H', 'NUMBER_2', DoHome, 'INIT')
        self.state.add_transition ('f', 'NUMBER_2', DoHome, 'INIT')
        self.state.add_transition ('r', 'NUMBER_2', DoScrollRegion, 'INIT')
        ### It gets worse... the 'm' code can have infinite number of
        ### number;number;number before it. I've never seen more than two,
        ### but the specs say it's allowed. crap!
        self.state.add_transition ('m', 'NUMBER_2', self.do_sgr, 'INIT')
        ### LED control. Same problem as 'm' code.
        self.state.add_transition ('q', 'NUMBER_2', self.do_decsca, 'INIT')
        self.state.add_transition (';', 'NUMBER_2', None, 'SEMICOLON_X')

        # Create a state for 'q' and 'm' which allows an infinite number of ignored numbers
        self.state.add_transition_any ('SEMICOLON_X', DoLog, 'INIT')
        self.state.add_transition_list (string.digits, 'SEMICOLON_X', DoStartNumber, 'NUMBER_X')
        self.state.add_transition_list (string.digits, 'NUMBER_X', DoBuildNumber, 'NUMBER_X')
        self.state.add_transition_any ('NUMBER_X', DoLog, 'INIT')
        self.state.add_transition ('m', 'NUMBER_X', self.do_sgr, 'INIT')
        self.state.add_transition ('q', 'NUMBER_X', self.do_decsca, 'INIT')
        self.state.add_transition (';', 'NUMBER_X', None, 'SEMICOLON_X')

    def process (self, c):
        """Process a single character. Called by :meth:`write`."""
        if isinstance(c, bytes):
            c = self._decode(c)
        self.state.process(c)

    def process_list (self, l):

        self.write(l)

    def write (self, s):
        """Process text, writing it to the virtual screen while handling
        ANSI escape codes.
        """
        if isinstance(s, bytes):
            s = self._decode(s)
        for c in s:
            self.process(c)

    def flush (self):
        pass

    def write_ch (self, ch):
        '''This puts a character at the current cursor position. The cursor
        position is moved forward with wrap-around, but no scrolling is done if
        the cursor hits the lower-right corner of the screen. '''

        if isinstance(ch, bytes):
            ch = self._decode(ch)

        #\r and \n both produce a call to cr() and lf(), respectively.
        ch = ch[0]

        if ch == u'\r':
            self.cr()
            return
        if ch == u'\n':
            self.crlf()
            return
        if ch == chr(screen.BS):
            self.cursor_back()
            return
        self.put_abs(self.cur_r, self.cur_c, ch)
        old_r = self.cur_r
        old_c = self.cur_c
        self.cursor_forward()
        if old_c == self.cur_c:
            self.cursor_down()
            if old_r != self.cur_r:
                self.cursor_home (self.cur_r, 1)
            else:
                self.scroll_up ()
                self.cursor_home (self.cur_r, 1)
                self.erase_line()

    def do_sgr (self, fsm):
        '''Select Graphic Rendition, e.g. color. '''
        screen = fsm.memory[0]
        fsm.memory = [screen]

    def do_decsca (self, fsm):
        '''Select character protection attribute. '''
        screen = fsm.memory[0]
        fsm.memory = [screen]

    def do_modecrap (self, fsm):
        '''Handler for \x1b[?<number>h and \x1b[?<number>l. If anyone
        wanted to actually use these, they'd need to add more states to the
        FSM rather than just improve or override this method. '''
        screen = fsm.memory[0]
        fsm.memory = [screen]

haha - 2025