晋太元中,武陵人捕鱼为业。缘溪行,忘路之远近。忽逢桃花林,夹岸数百步,中无杂树,芳草鲜美,落英缤纷。渔人甚异之,复前行,欲穷其林。 林尽水源,便得一山,山有小口,仿佛若有光。便舍船,从口入。初极狭,才通人。复行数十步,豁然开朗。土地平旷,屋舍俨然,有良田、美池、桑竹之属。阡陌交通,鸡犬相闻。其中往来种作,男女衣着,悉如外人。黄发垂髫,并怡然自乐。 见渔人,乃大惊,问所从来。具答之。便要还家,设酒杀鸡作食。村中闻有此人,咸来问讯。自云先世避秦时乱,率妻子邑人来此绝境,不复出焉,遂与外人间隔。问今是何世,乃不知有汉,无论魏晋。此人一一为具言所闻,皆叹惋。余人各复延至其家,皆出酒食。停数日,辞去。此中人语云:“不足为外人道也。”(间隔 一作:隔绝) 既出,得其船,便扶向路,处处志之。及郡下,诣太守,说如此。太守即遣人随其往,寻向所志,遂迷,不复得路。 南阳刘子骥,高尚士也,闻之,欣然规往。未果,寻病终。后遂无问津者。
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///////////////////////////////////////////////////////////////////////////
//
// Copyright (c) 2003, Industrial Light & Magic, a division of Lucas
// Digital Ltd. LLC
//
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Industrial Light & Magic nor the names of
// its contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
///////////////////////////////////////////////////////////////////////////
#ifndef INCLUDED_IMF_CHROMATICITIES_H
#define INCLUDED_IMF_CHROMATICITIES_H
//-----------------------------------------------------------------------------
//
// CIE (x,y) chromaticities, and conversions between
// RGB tiples and CIE XYZ tristimulus values.
//
//-----------------------------------------------------------------------------
#include "ImathVec.h"
#include "ImathMatrix.h"
#include "ImfNamespace.h"
#include "ImfExport.h"
OPENEXR_IMF_INTERNAL_NAMESPACE_HEADER_ENTER
struct IMF_EXPORT Chromaticities
{
//-----------------------------------------------
// The CIE x and y coordinates of the RGB triples
// (1,0,0), (0,1,0), (0,0,1) and (1,1,1).
//-----------------------------------------------
IMATH_NAMESPACE::V2f red;
IMATH_NAMESPACE::V2f green;
IMATH_NAMESPACE::V2f blue;
IMATH_NAMESPACE::V2f white;
//--------------------------------------------
// Default constructor produces chromaticities
// according to Rec. ITU-R BT.709-3
//--------------------------------------------
Chromaticities (const IMATH_NAMESPACE::V2f &red = IMATH_NAMESPACE::V2f (0.6400f, 0.3300f),
const IMATH_NAMESPACE::V2f &green = IMATH_NAMESPACE::V2f (0.3000f, 0.6000f),
const IMATH_NAMESPACE::V2f &blue = IMATH_NAMESPACE::V2f (0.1500f, 0.0600f),
const IMATH_NAMESPACE::V2f &white = IMATH_NAMESPACE::V2f (0.3127f, 0.3290f));
//---------
// Equality
//---------
bool operator == (const Chromaticities &v) const;
bool operator != (const Chromaticities &v) const;
};
//
// Conversions between RGB and CIE XYZ
//
// RGB to XYZ:
//
// Given a set of chromaticities, c, and the luminance, Y, of the RGB
// triple (1,1,1), or "white", RGBtoXYZ(c,Y) computes a matrix, M, so
// that multiplying an RGB value, v, with M produces an equivalent
// XYZ value, w. (w == v * M)
//
// If we define that
//
// (Xr, Yr, Zr) == (1, 0, 0) * M
// (Xg, Yg, Zg) == (0, 1, 0) * M
// (Xb, Yb, Zb) == (0, 0, 1) * M
// (Xw, Yw, Zw) == (1, 1, 1) * M,
//
// then the following statements are true:
//
// Xr / (Xr + Yr + Zr) == c.red.x
// Yr / (Xr + Yr + Zr) == c.red.y
//
// Xg / (Xg + Yg + Zg) == c.red.x
// Yg / (Xg + Yg + Zg) == c.red.y
//
// Xb / (Xb + Yb + Zb) == c.red.x
// Yb / (Xb + Yb + Zb) == c.red.y
//
// Xw / (Xw + Yw + Zw) == c.red.x
// Yw / (Xw + Yw + Zw) == c.red.y
//
// Yw == Y.
//
// XYZ to RGB:
//
// YYZtoRGB(c,Y) returns RGBtoXYZ(c,Y).inverse().
//
IMF_EXPORT IMATH_NAMESPACE::M44f RGBtoXYZ (const Chromaticities chroma, float Y);
IMF_EXPORT IMATH_NAMESPACE::M44f XYZtoRGB (const Chromaticities chroma, float Y);
OPENEXR_IMF_INTERNAL_NAMESPACE_HEADER_EXIT
#endif