晋太元中,武陵人捕鱼为业。缘溪行,忘路之远近。忽逢桃花林,夹岸数百步,中无杂树,芳草鲜美,落英缤纷。渔人甚异之,复前行,欲穷其林。 林尽水源,便得一山,山有小口,仿佛若有光。便舍船,从口入。初极狭,才通人。复行数十步,豁然开朗。土地平旷,屋舍俨然,有良田、美池、桑竹之属。阡陌交通,鸡犬相闻。其中往来种作,男女衣着,悉如外人。黄发垂髫,并怡然自乐。 见渔人,乃大惊,问所从来。具答之。便要还家,设酒杀鸡作食。村中闻有此人,咸来问讯。自云先世避秦时乱,率妻子邑人来此绝境,不复出焉,遂与外人间隔。问今是何世,乃不知有汉,无论魏晋。此人一一为具言所闻,皆叹惋。余人各复延至其家,皆出酒食。停数日,辞去。此中人语云:“不足为外人道也。”(间隔 一作:隔绝) 既出,得其船,便扶向路,处处志之。及郡下,诣太守,说如此。太守即遣人随其往,寻向所志,遂迷,不复得路。 南阳刘子骥,高尚士也,闻之,欣然规往。未果,寻病终。后遂无问津者。
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///////////////////////////////////////////////////////////////////////////
//
// Copyright (c) 2005-2012, Industrial Light & Magic, a division of Lucas
// Digital Ltd. LLC
//
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Industrial Light & Magic nor the names of
// its contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
///////////////////////////////////////////////////////////////////////////
#ifndef INCLUDED_ILM_THREAD_MUTEX_H
#define INCLUDED_ILM_THREAD_MUTEX_H
//-----------------------------------------------------------------------------
//
// class Mutex, class Lock
//
// Class Mutex is a wrapper for a system-dependent mutual exclusion
// mechanism. Actual locking and unlocking of a Mutex object must
// be performed using an instance of a Lock (defined below).
//
// Class lock provides safe locking and unlocking of mutexes even in
// the presence of C++ exceptions. Constructing a Lock object locks
// the mutex; destroying the Lock unlocks the mutex.
//
// Lock objects are not themselves thread-safe. You should never
// share a Lock object among multiple threads.
//
// Typical usage:
//
// Mutex mtx; // Create a Mutex object that is visible
// //to multiple threads
//
// ... // create some threads
//
// // Then, within each thread, construct a critical section like so:
//
// {
// Lock lock (mtx); // Lock constructor locks the mutex
// ... // do some computation on shared data
// } // leaving the block unlocks the mutex
//
//-----------------------------------------------------------------------------
#include "IlmThreadExport.h"
#include "IlmBaseConfig.h"
#include "IlmThreadNamespace.h"
#if defined _WIN32 || defined _WIN64
#ifdef NOMINMAX
#undef NOMINMAX
#endif
#define NOMINMAX
#include <windows.h>
#elif HAVE_PTHREAD
#include <pthread.h>
#endif
ILMTHREAD_INTERNAL_NAMESPACE_HEADER_ENTER
class Lock;
class ILMTHREAD_EXPORT Mutex
{
public:
Mutex ();
virtual ~Mutex ();
private:
void lock () const;
void unlock () const;
#if defined _WIN32 || defined _WIN64
mutable CRITICAL_SECTION _mutex;
#elif HAVE_PTHREAD
mutable pthread_mutex_t _mutex;
#endif
void operator = (const Mutex& M); // not implemented
Mutex (const Mutex& M); // not implemented
friend class Lock;
};
class ILMTHREAD_EXPORT Lock
{
public:
Lock (const Mutex& m, bool autoLock = true):
_mutex (m),
_locked (false)
{
if (autoLock)
{
_mutex.lock();
_locked = true;
}
}
~Lock ()
{
if (_locked)
_mutex.unlock();
}
void acquire ()
{
_mutex.lock();
_locked = true;
}
void release ()
{
_mutex.unlock();
_locked = false;
}
bool locked ()
{
return _locked;
}
private:
const Mutex & _mutex;
bool _locked;
};
ILMTHREAD_INTERNAL_NAMESPACE_HEADER_EXIT
#endif // INCLUDED_ILM_THREAD_MUTEX_H